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Showing posts from April, 2019

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Mafia 3 The Airdrop Operation gameplay walkthrough part 24

Mafia 3 Get To The Tanager gameplay walkthrough part 23

Mafia 3 Confront Jack Junior Holland gameplay walkthrough part 22

Mafia 3 Destroy Boosted Car Shipment gameplay walkthrough part 21

Mafia 3 Sabotage Dump gameplay walkthrough part 20

Mafia 3 Barclay Mills gameplay walkthrough part 19

Mafia 3 .45 In My Hand gameplay walkthrough part 18

Mafia 3 Kill Frankies Enforcer gameplay walkthrough part 17

Mafia 3 Confront Jimmy Cavaer gameplay walkthrough part 16

Mafia 3 Detonate Construction Crane gameplay walkthrough part 15

Mafia 3 Free Roam gameplay walkthrough part 14

Mafia 3 Get Grecco gameplay walkthrough part 13

Mafia 3 Contraband Racket gameplay walkthrough part 12

Mafia 3 Kill The Butcher gameplay walkthrough part 11

Mafia 3 Destroy Medical Supply Truck gameplay walkthrough part 10

Mafia 3 Union Extortion Racket gameplay walkthrough part 9

Mafia 3 Kill Ritchie Doucet gameplay walkthrough part 8

Mafia 3 Smack Racket Secured gameplay walkthrough part 7

Mafia 3 gameplay walkthrough part 6

Ryse Son Of Rome Kill Boudica gameplay walkthrough part 13

Mafia 3 gameplay walkthrough part 5

Mafia 3 gameplay walkthrough part 3

Mafia 3 gameplay walkthrough part 4

Ryse Son Of Rome gameplay walkthrough part 12

Mafia 3 gameplay walkthrough part 2

Mafia 3 gameplay walkthrough part 1

Ryse son of rome Defeat Commodus In Combat gameplay walkthrough part 11

Ryse son of rome - Win the favour of the crowd with execution gameplay walkthrough part 10

Ryse son of rome gameplay walkthrough part 9

Ryse son of rome gameplay walkthrough part 8

Ryse son of rome kill the minotaur chief glott gameplay walkthrough part 7

Ryse Son Of Rome gameplay walkthrough part 6

Ryse Son Of Rome gameplay walkthrough part 5

Ryse Son Of Rome gameplay walkthrough part 4

Ryse Son Of Rome gameplay walkthrough part 3

Ryse Son Of Rome gameplay walkthrough part 2

Ryse Son Of Rome gameplay walkthrough part 1

The Witcher 2 Assassins Of Kings intro

Assassins Creed Origins Ending gameplay walkthrough Part 48

Assassins Creed Origins The Jackal gameplay walkthrough Part 47

Assassins Creed Origins Last Of The Medjay gameplay walkthrough Part 46

Assassins Creed Origins Taking Liberty gameplay walkthrough Part 45

Assassins Creed Origins The Final Weighing gameplay walkthrough Part 44

Assassins Creed Origins Playing With Fire gameplay walkthrough Part 43

Assassins Creed Origins The Good Roman gameplay walkthrough Part 42

Assassins Creed Origins One Bad Apple gameplay walkthrough Part 41

Assassins Creed Origins The Lion gameplay walkthrough Part 40

Assassins Creed Origins Aya Blade Of The Goddess gameplay walkthrough Part 39

Assassins Creed Origins Way Of The Gabiniani gameplay walkthrough Part 38

Assassins Creed Origins The Sickness gameplay walkthrough Part 37

Assassins Creed Origins Ambush At Sea gameplay walkthrough Part 36

Assassins Creed Origins When Night Falls gameplay walkthrough Part 35

Assassins Creed Origins Rites Of Anubis gameplay walkthrough Part 34

Assassins Creed Origins Shadys Rest gameplay walkthrough Part 33

Assassins Creed Origins Crocodile Assassination gameplay walkthrough Part 32

Assassins Creed Origins Winning The Arena gameplay walkthrough Part 31

Assassins Creed Origins The Crocodile Scales gameplay walkthrough Part 30

Assassins Creed Origins Rescue Hotephres Servent gameplay walkthrough Part 29

Assassins Creed Origins Blood In The Water gameplay walkthrough Part 28

Assassins Creed Origins The Lizards Face gameplay walkthrough Part 27

Assassins Creed Origins The Lizards Mask gameplay walkthrough Part 26 Assassins Creed Origins The Lizards Mask gameplay walkthrough Part 26 #AssassinsCreedOrigins is an action-adventure stealth game played from a third-person perspective. Players complete quests linear scenarios with set objectives to progress through the story, earn experience points, and acquire new skills. Outside of quests, the player can freely roam the open world environment on foot, horseback, camel-back, horse-drawn vehicles or boat to explore locations, complete optional side-quests and unlock weapons and equipment. The "eagle vision" mode, which was used by the franchise to give the player the ability to scout an area by highlighting enemies and objects, has been replaced by a Bonelli's eagle named Senu as a companion. The player is able to take control of Senu and scout an area in advance, highlighting enemies which will then be visible when they return to controlling Bayek, the game's main character. The player can also tame various predators which will serve as a companion for the player and assist them against enemies. Naval combat, underwater exploration and tomb raiding return to the series. The game also features revised combat mechanics. Previous titles in the #Assassin'sCreed series used a "paired animation system" whereby the player character would engage with an enemy and combat would be dictated by a series of predetermined animations based on player inputs and scripted AI movements. Origins moves to a "hit-box system". When the player wields a weapon, they will strike at whatever is in range, allowing them to hit enemies directly, injure individual body parts, and creating the possibility of missing an enemy entirely. Complementing this is the way weapons fall into different categories and are rated on their damage dealt, speed and range. Enemies will be drawn from several basic archetypes that use a variety of tactics in combat which, combined with the hit-box system, will require the player to learn the attributes of individual weapons and tailor their playing style to succeed in combat. As enemy combat is also dictated by the hit-box system, the player has been equipped with a shield and needs to balance their offensive and defensive capabilities. Locations within the game world are designed to enable the player to choose their playing style by offering stealth and open combat as equally-viable choices for completing objectives. Origins introduces an arena-based combat system where the player fights waves of increasingly difficult combinations of enemies culminating in a boss fight. While the introduction to the arena is incorporated into the main story, the arena mode stands alone from the wider narrative. The game world features several arenas, with a variety of enemy combinations and unique bosses not found in the game world. The player is able to unlock additional weapons and equipment by completing arena fights. I hope you guys enjoyed the video, leave your comments about your favorite part and do give some suggestions!! and Give it a big thumbs up. Gameplay presented to you by #KuchBhiKabhiBhigaming. we really appreciate your contribution.. 💲 Donate with Paytm - https://goo.gl/PPX1Hy or (8826263300) 💲 Streamlabs - https://ift.tt/2OHZ0iu OR AAO KABHI YAHAN BHI... follow us Instagram - https://ift.tt/2LZcecp follow us Twitter - https://twitter.com/kuchbhikabhibhi Follow us Twitch - https://ift.tt/2KsLZGs follow us Google+ - https://ift.tt/2M0op8G follow us FREEDOM MGN - https://ift.tt/2KsM0du tubebuddy is here ....( get benefits ) https://ift.tt/2OHZ0Pw Steam ..... https://ift.tt/2MiZz0B Steam group - https://ift.tt/2OHZ1D4 Discord - https://ift.tt/2NqhRB7 !!==–..__..-=-._; !!==–..@..-=-._; !!==–..__..-=-._; !! !! !! !! !!

Assassins Creed Origins Secrets Of The First Pyramids gameplay walkthrough Part 25 Assassins Creed Origins Secrets Of The First Pyramids gameplay walkthrough Part 25 #AssassinsCreedOrigins is an action-adventure stealth game played from a third-person perspective. Players complete quests linear scenarios with set objectives to progress through the story, earn experience points, and acquire new skills. Outside of quests, the player can freely roam the open world environment on foot, horseback, camel-back, horse-drawn vehicles or boat to explore locations, complete optional side-quests and unlock weapons and equipment. The "eagle vision" mode, which was used by the franchise to give the player the ability to scout an area by highlighting enemies and objects, has been replaced by a Bonelli's eagle named Senu as a companion. The player is able to take control of Senu and scout an area in advance, highlighting enemies which will then be visible when they return to controlling Bayek, the game's main character. The player can also tame various predators which will serve as a companion for the player and assist them against enemies. Naval combat, underwater exploration and tomb raiding return to the series. The game also features revised combat mechanics. Previous titles in the #Assassin'sCreed series used a "paired animation system" whereby the player character would engage with an enemy and combat would be dictated by a series of predetermined animations based on player inputs and scripted AI movements. Origins moves to a "hit-box system". When the player wields a weapon, they will strike at whatever is in range, allowing them to hit enemies directly, injure individual body parts, and creating the possibility of missing an enemy entirely. Complementing this is the way weapons fall into different categories and are rated on their damage dealt, speed and range. Enemies will be drawn from several basic archetypes that use a variety of tactics in combat which, combined with the hit-box system, will require the player to learn the attributes of individual weapons and tailor their playing style to succeed in combat. As enemy combat is also dictated by the hit-box system, the player has been equipped with a shield and needs to balance their offensive and defensive capabilities. Locations within the game world are designed to enable the player to choose their playing style by offering stealth and open combat as equally-viable choices for completing objectives. Origins introduces an arena-based combat system where the player fights waves of increasingly difficult combinations of enemies culminating in a boss fight. While the introduction to the arena is incorporated into the main story, the arena mode stands alone from the wider narrative. The game world features several arenas, with a variety of enemy combinations and unique bosses not found in the game world. The player is able to unlock additional weapons and equipment by completing arena fights. I hope you guys enjoyed the video, leave your comments about your favorite part and do give some suggestions!! and Give it a big thumbs up. Gameplay presented to you by #KuchBhiKabhiBhigaming. we really appreciate your contribution.. 💲 Donate with Paytm - https://goo.gl/PPX1Hy or (8826263300) 💲 Streamlabs - https://ift.tt/2OHZ0iu OR AAO KABHI YAHAN BHI... follow us Instagram - https://ift.tt/2LZcecp follow us Twitter - https://twitter.com/kuchbhikabhibhi Follow us Twitch - https://ift.tt/2KsLZGs follow us Google+ - https://ift.tt/2M0op8G follow us FREEDOM MGN - https://ift.tt/2KsM0du tubebuddy is here ....( get benefits ) https://ift.tt/2OHZ0Pw Steam ..... https://ift.tt/2MiZz0B Steam group - https://ift.tt/2OHZ1D4 Discord - https://ift.tt/2NqhRB7 !!==–..__..-=-._; !!==–..@..-=-._; !!==–..__..-=-._; !! !! !! !! !!

Assassins Creed Origins Wrath Of The Poets gameplay walkthrough Part 24 Assassins Creed Origins Wrath Of The Poets gameplay walkthrough Part 24 #AssassinsCreedOrigins is an action-adventure stealth game played from a third-person perspective. Players complete quests linear scenarios with set objectives to progress through the story, earn experience points, and acquire new skills. Outside of quests, the player can freely roam the open world environment on foot, horseback, camel-back, horse-drawn vehicles or boat to explore locations, complete optional side-quests and unlock weapons and equipment. The "eagle vision" mode, which was used by the franchise to give the player the ability to scout an area by highlighting enemies and objects, has been replaced by a Bonelli's eagle named Senu as a companion. The player is able to take control of Senu and scout an area in advance, highlighting enemies which will then be visible when they return to controlling Bayek, the game's main character. The player can also tame various predators which will serve as a companion for the player and assist them against enemies. Naval combat, underwater exploration and tomb raiding return to the series. The game also features revised combat mechanics. Previous titles in the #Assassin'sCreed series used a "paired animation system" whereby the player character would engage with an enemy and combat would be dictated by a series of predetermined animations based on player inputs and scripted AI movements. Origins moves to a "hit-box system". When the player wields a weapon, they will strike at whatever is in range, allowing them to hit enemies directly, injure individual body parts, and creating the possibility of missing an enemy entirely. Complementing this is the way weapons fall into different categories and are rated on their damage dealt, speed and range. Enemies will be drawn from several basic archetypes that use a variety of tactics in combat which, combined with the hit-box system, will require the player to learn the attributes of individual weapons and tailor their playing style to succeed in combat. As enemy combat is also dictated by the hit-box system, the player has been equipped with a shield and needs to balance their offensive and defensive capabilities. Locations within the game world are designed to enable the player to choose their playing style by offering stealth and open combat as equally-viable choices for completing objectives. Origins introduces an arena-based combat system where the player fights waves of increasingly difficult combinations of enemies culminating in a boss fight. While the introduction to the arena is incorporated into the main story, the arena mode stands alone from the wider narrative. The game world features several arenas, with a variety of enemy combinations and unique bosses not found in the game world. The player is able to unlock additional weapons and equipment by completing arena fights. I hope you guys enjoyed the video, leave your comments about your favorite part and do give some suggestions!! and Give it a big thumbs up. Gameplay presented to you by #KuchBhiKabhiBhigaming. we really appreciate your contribution.. 💲 Donate with Paytm - https://goo.gl/PPX1Hy or (8826263300) 💲 Streamlabs - https://ift.tt/2OHZ0iu OR AAO KABHI YAHAN BHI... follow us Instagram - https://ift.tt/2LZcecp follow us Twitter - https://twitter.com/kuchbhikabhibhi Follow us Twitch - https://ift.tt/2KsLZGs follow us Google+ - https://ift.tt/2M0op8G follow us FREEDOM MGN - https://ift.tt/2KsM0du tubebuddy is here ....( get benefits ) https://ift.tt/2OHZ0Pw Steam ..... https://ift.tt/2MiZz0B Steam group - https://ift.tt/2OHZ1D4 Discord - https://ift.tt/2NqhRB7 !!==–..__..-=-._; !!==–..@..-=-._; !!==–..__..-=-._; !! !! !! !! !!

Assassins Creed Origins The Hyena gameplay walkthrough Part 19 Assassins Creed Origins The Hyena gameplay walkthrough Part 19 #AssassinsCreedOrigins is an action-adventure stealth game played from a third-person perspective. Players complete quests linear scenarios with set objectives to progress through the story, earn experience points, and acquire new skills. Outside of quests, the player can freely roam the open world environment on foot, horseback, camel-back, horse-drawn vehicles or boat to explore locations, complete optional side-quests and unlock weapons and equipment. The "eagle vision" mode, which was used by the franchise to give the player the ability to scout an area by highlighting enemies and objects, has been replaced by a Bonelli's eagle named Senu as a companion. The player is able to take control of Senu and scout an area in advance, highlighting enemies which will then be visible when they return to controlling Bayek, the game's main character. The player can also tame various predators which will serve as a companion for the player and assist them against enemies. Naval combat, underwater exploration and tomb raiding return to the series. The game also features revised combat mechanics. Previous titles in the #Assassin'sCreed series used a "paired animation system" whereby the player character would engage with an enemy and combat would be dictated by a series of predetermined animations based on player inputs and scripted AI movements. Origins moves to a "hit-box system". When the player wields a weapon, they will strike at whatever is in range, allowing them to hit enemies directly, injure individual body parts, and creating the possibility of missing an enemy entirely. Complementing this is the way weapons fall into different categories and are rated on their damage dealt, speed and range. Enemies will be drawn from several basic archetypes that use a variety of tactics in combat which, combined with the hit-box system, will require the player to learn the attributes of individual weapons and tailor their playing style to succeed in combat. As enemy combat is also dictated by the hit-box system, the player has been equipped with a shield and needs to balance their offensive and defensive capabilities. Locations within the game world are designed to enable the player to choose their playing style by offering stealth and open combat as equally-viable choices for completing objectives. Origins introduces an arena-based combat system where the player fights waves of increasingly difficult combinations of enemies culminating in a boss fight. While the introduction to the arena is incorporated into the main story, the arena mode stands alone from the wider narrative. The game world features several arenas, with a variety of enemy combinations and unique bosses not found in the game world. The player is able to unlock additional weapons and equipment by completing arena fights. I hope you guys enjoyed the video, leave your comments about your favorite part and do give some suggestions!! and Give it a big thumbs up. Gameplay presented to you by #KuchBhiKabhiBhigaming. we really appreciate your contribution.. 💲 Donate with Paytm - https://goo.gl/PPX1Hy or (8826263300) 💲 Streamlabs - https://ift.tt/2OHZ0iu OR AAO KABHI YAHAN BHI... follow us Instagram - https://ift.tt/2LZcecp follow us Twitter - https://twitter.com/kuchbhikabhibhi Follow us Twitch - https://ift.tt/2KsLZGs follow us Google+ - https://ift.tt/2M0op8G follow us FREEDOM MGN - https://ift.tt/2KsM0du tubebuddy is here ....( get benefits ) https://ift.tt/2OHZ0Pw Steam ..... https://ift.tt/2MiZz0B Steam group - https://ift.tt/2OHZ1D4 Discord - https://ift.tt/2NqhRB7 !!==–..__..-=-._; !!==–..@..-=-._; !!==–..__..-=-._; !! !! !! !! !!

Assassins Creed Origins Conflicts Of Interest gameplay walkthrough Part 23 Assassins Creed Origins Conflicts Of Interest gameplay walkthrough Part 23 #AssassinsCreedOrigins is an action-adventure stealth game played from a third-person perspective. Players complete quests linear scenarios with set objectives to progress through the story, earn experience points, and acquire new skills. Outside of quests, the player can freely roam the open world environment on foot, horseback, camel-back, horse-drawn vehicles or boat to explore locations, complete optional side-quests and unlock weapons and equipment. The "eagle vision" mode, which was used by the franchise to give the player the ability to scout an area by highlighting enemies and objects, has been replaced by a Bonelli's eagle named Senu as a companion. The player is able to take control of Senu and scout an area in advance, highlighting enemies which will then be visible when they return to controlling Bayek, the game's main character. The player can also tame various predators which will serve as a companion for the player and assist them against enemies. Naval combat, underwater exploration and tomb raiding return to the series. The game also features revised combat mechanics. Previous titles in the #Assassin'sCreed series used a "paired animation system" whereby the player character would engage with an enemy and combat would be dictated by a series of predetermined animations based on player inputs and scripted AI movements. Origins moves to a "hit-box system". When the player wields a weapon, they will strike at whatever is in range, allowing them to hit enemies directly, injure individual body parts, and creating the possibility of missing an enemy entirely. Complementing this is the way weapons fall into different categories and are rated on their damage dealt, speed and range. Enemies will be drawn from several basic archetypes that use a variety of tactics in combat which, combined with the hit-box system, will require the player to learn the attributes of individual weapons and tailor their playing style to succeed in combat. As enemy combat is also dictated by the hit-box system, the player has been equipped with a shield and needs to balance their offensive and defensive capabilities. Locations within the game world are designed to enable the player to choose their playing style by offering stealth and open combat as equally-viable choices for completing objectives. Origins introduces an arena-based combat system where the player fights waves of increasingly difficult combinations of enemies culminating in a boss fight. While the introduction to the arena is incorporated into the main story, the arena mode stands alone from the wider narrative. The game world features several arenas, with a variety of enemy combinations and unique bosses not found in the game world. The player is able to unlock additional weapons and equipment by completing arena fights. I hope you guys enjoyed the video, leave your comments about your favorite part and do give some suggestions!! and Give it a big thumbs up. Gameplay presented to you by #KuchBhiKabhiBhigaming. we really appreciate your contribution.. 💲 Donate with Paytm - https://goo.gl/PPX1Hy or (8826263300) 💲 Streamlabs - https://ift.tt/2OHZ0iu OR AAO KABHI YAHAN BHI... follow us Instagram - https://ift.tt/2LZcecp follow us Twitter - https://twitter.com/kuchbhikabhibhi Follow us Twitch - https://ift.tt/2KsLZGs follow us Google+ - https://ift.tt/2M0op8G follow us FREEDOM MGN - https://ift.tt/2KsM0du tubebuddy is here ....( get benefits ) https://ift.tt/2OHZ0Pw Steam ..... https://ift.tt/2MiZz0B Steam group - https://ift.tt/2OHZ1D4 Discord - https://ift.tt/2NqhRB7 !!==–..__..-=-._; !!==–..@..-=-._; !!==–..__..-=-._; !! !! !! !! !!